Probably stops huds breaking
Created by: clusterfack
Alright let's see
- Added a thing to remove screen obj references to logout in addition to being called in destroy instead of relying fully on the reset screen obj proc.
- Moved some hud creation from AI to the hud datums where it should have been, might fix an issue or two
- My teeth still hurt from the dentist so there's that
- Adds robot module backgrounds to one of the screen objs that should be removed on logout as well so all screen objs should always be accounted for going in/out
Man you have to be reeeally careful with pooling about this kind of shit.