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Hud Scaling

Rob Nelson requested to merge pull/5984/screenlocs into Bleeding-Edge

Created by: clusterfack

I hate busywork

Huds now scale positioning with client view.

Exceptions : pretty sure damageoverlay, darkmask, blurry vision which all have unique sprites and dont use screen locs. To fix those we need to use scale() along with a standardized proc for changing view size.

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