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Xenomorphs can now slash atmos canisters

Rob Nelson requested to merge pull/6655/Xeno-Griff into Bleeding-Edge

Created by: dylanstrategie

  • Canisters destroyed because they lost all their health now specify the cause of rupture is excessive damage, instead of specifically heat/gunfire
  • Xenomorphs can now slash canisters for 15 to 30 damage a hit. Naturally, hitting the canister multiple times will cause it to rupture, useful if you get your hand on spare Plasma canisters
  • Xenomorphs have a one second attack delay when slashing canisters

Changelog included. Fixes #6455 (closed)

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