Shuttle bugfixes and logging
Created by: unid15
- Multi-tile objects like spacepods and big airlocks can now be properly moved (or destroyed) by shuttles - Fixes #7251 (closed)
- Shuttle movement is logged to log_game (controlling a shuttle via console is also logged) - Fixes #7016 (closed)
- Removed a redundant piece of code in obj/machinery/Destroy() (list.Remove(A) doesn't runtime if A isn't in list)
- Shit is no longer fucked up when a shuttle lands on a wall ( http://puu.sh/m99uP/dcf39ba2fc.png )