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Changes shake_camera

Rob Nelson requested to merge pull/7564/something into Bleeding-Edge

Created by: clusterfack

Fixes #7468 (closed) This changes the shake camera function to use client.pixel x/y instead of manually modifying the client eye. The reason it never used this before is simply that client.pixel x/y didn't exist until recently, but this should give functionally identical code.

Someone should still probably check it out and check that it is the same before/after though.

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