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Extend all maps from 255 to 512 tiles square

Rob Nelson requested to merge pull/7653/Map into Bleeding-Edge

Created by: dylanstrategie

Yep, that's happening

After running into multiple problems due to the maps being too small at the current tile counts (the most surprising being accidentally stepping in the transit zone while testing something near the Bomb Testing Range on Box), I decided to simply blow it out of proportions so that we may not have this problem again for the foreseeable future

Since map sizes are going for kind of a binary thing, I simply took the next full binary. So we're going from 255 (256) to 512

No other functional changes have been made, and all stations have been re-centered as best as I could guess. Important note, alignment between Z-levels might have changed, so if you remember that special height you need to jump from to reach another Z-level structure, verify it

As far as game functionality goes, the only thing that is immediately affected is Meteors (which is good because I overestimated station defenses this time) since Meteors have a lot more chances to miss wide. Maybe Jetpacks if you use them to wander around, and space exploration makes it a lot more likely to get truly lost, especially if you hit a diagonal

This should go without saying that if this should be map priority if it needs review, although the change is straightforward, even if functionally controversial. Also, the diff is obviously every single tile on the map because of the maps being expanded and then re-centered on all Z-levels

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