Doing stuff to Deff
Created by: Skullyton
IT'S DONE, MERGE IT
Got tired of waiting for duny to fix his map.
Sorts out the abomination that was the piping "leading" to xenobiology, by leading, I mean they just weren't going there in the first place (pipe leading to nothing in the rwall, and a manifold a bit further down pointing towards an empty rwall). Also added some more vents because of the size of the room, and also another vent to the research corridor.
Expands on the xenobotany area on the research station, so it's usable for botanical research rather than a broom cupboard
Fixes #8374 (closed)
Added an autolathe to R&D. Have a paddy about this one ye great jessie about "Muh casuals"!
Fixes #7535 (closed)
Fixes #7950 (closed) by adding the proper area to that hole
DAY 2:
Copypasted meta's centcomm onto deff, the shuttles should all be compatible still, didn't find anything through testing. ERT shuttle needs a bit of tweaking as it still uses the holodeck-esque way of transferring between areas, at least the areas to do so are still there at least.
Deathsquad shuttle leaves a lot to be desired, and I'm gonna have to do some research if we want the vox skipjack and salvage shuttles to be moved in.
Also removed stools from the brig, as they were all converted to weapons a while back whereas before they were just seats.
Fixes #8337 (closed)
DAY 3:
Moved the mancrowave in medical from 2 rooms away from cryo to 6 paces. Also removed that weird security-only room from medbay that was never used and tossed in a crew monitoring computer on front desk. Fixed a few misplaced areas in the SME room, and sorted the centcom ferry out, should be good to work.
Never use nudge, it changes step rather than pixel.
Day 4 and a bit:
Added the Vox skipjack, the salvage shuttle, and fixed escape pods. Also adds a Vox outpost on a neighbouring asteroid to the mining roid.
This fixes #7446 (closed) #5434 (closed) #8228 (closed)