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Adds kicks and bites

Rob Nelson requested to merge pull/8377/watufek into Bleeding-Edge

Created by: unid15

PROGRESS: =========== Needs [NFD]

  • Humans now have a "attack_type" variable. It determines how they interact with the outside world while on harm intent
  • Possible values: ATTACK_BITE, ATTACK_KICK, NORMAL_ATTACK
  • It's possible to switch between the modes using these two new beautiful buttons on the HUD. Middle clicking them, or clicking them while holding alt/shift/ctrl will reset attack type to NORMAL_ATTACK. Clicking on the currently active button also does that
  • Hotkey for kicking: 5 / CTRL + 5. Hotkey for biting: 6 / CTRL + 6

  • TL;DR:
  • Kicking does more damage, stuns less often, has 2x the attack delay. Damage doubled when attacking lying targets. New special magboot attack that takes 3 seconds to prepare and deals 40 damage.
  • Biting does slightly more damage, doesn't stun at all, gets stopped by almost any armor.
  • Vox have talons and beaks, so they're more effective with these attacks.
  • Everything can be kicked

  • KICKING
  • Vending machine kicking now utilizes this (must have kicking enabled to kick it)
  • You can kick almost everything on the station http://puu.sh/neKwP/4b50aa9cce.png . Only a few objects respond to kicks, currently. Kicking windows / foam / windoors / etc still damages them. Kicking an unanchored structure / machine (beepsky included 👮) will send it back a few tiles (more with hulk and strength mutation) http://puu.sh/neS9g/9d34b74fe1.gif
  • Kicking an item sends it flying
  • Kicking a table flips it
  • Kicking somebody does 0-7 damage (compared to punch's 0-5), but has 2x the delay and 1/2x the chance to stun (stuns last slightly longer, however)
  • Kicking somebody while they're down turns the attack into a stomp, dealing double damage and halving their armor protection
  • Kicking somebody while grabbing them sends them flying in the direction you're facing. Distance scales with strength
  • Some shoes (SWAT shoes, combat boots, jackboots) slightly increase kick damage (by 3).
  • While wearing activated magboots, a special finishing move can be done by standing on your victim and stomping on him. This finishing move takes 3 seconds to complete (during this delay your magboots are turned off), does Not A Bug damage IN TOTAL and creates a satisfying splat. Vox magboots aren't really magboots so they can't do that.
  • Vox deal 1-6 more kick damage while not wearing shoes, on account of having talons. Hulks get 3 bonus damage and increased stun chance.
  • Must have both of your feet to kick. Can't kick while restrained for gameplay purposes

  • BITING
  • Drinking blood as a vampire now utilizes this (must have biting enabled to drink)
  • Biting a piece of food/a cockroach = eating it
  • Biting somebody does 1-5 damage. Armor has 3000% bonus versus bites, so it's almost impossible to bite somebody in a hardsuit. Having a beak increases damage by a flat 4, and significantly lowers armor protection. http://puu.sh/neK8b/653954abfc.png shows armor's effect on bites
  • Must have at least two teeth or a beak to bite. Can't bite with a mask on, unless you're a vampire. Can't bite while restrained for gameplay purposes

minor spoiler features not in the changelog

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