Skip to content

Another move optimization

Rob Nelson requested to merge pull/8642/anothermovechange into Bleeding-Edge

Created by: clusterfack

Instead of mobs checking timestopped in client/move(), being timestopped sets your move delayer until the time when the timestop will end.

Also removes the mob check because seriously if a client doesn't have a mob it gets removed from the game and if that is still runtiming then its a serious byond bug.

Merge request reports