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New humanoid hostile mobs

Rob Nelson requested to merge pull/9042/os into Bleeding-Edge

Created by: unid15

  • Added vox hostile simple mobs: they require nitrogen to survive, but thankfully they can be spawned with a spacesuit
  • Added vox sharpshooters - hostile simple mobs equipped with crossbows and vox quills. Their attacks are very powerful, but the cooldown between them is high
  • Added vox cyber operators - hostile simple mobs equipped with ion guns
  • Added skellington hostile simple mobs: they have 50 health (other humanoids have 100)
  • Added skellington corsairs - hostile simple mobs equipped with a sword
  • Added skellington cannoneers - hostile simple mobs equipped with laser cannons
  • Added cultist simple mobs
  • Added champions of Nar-Sie - hostile simple mobs equipped with a cult sword
  • Added priests of Nar-Sie - hostile simple mobs that smite and deafen their enemies at range, and summon EMPs
  • Added tajaran simple mobs
  • Added diona simple mobs - they're very slow but have a lot of health and slowly regen (because they're simple mobs, they don't check for light like real dionae do)
  • Added diona spearmen - dionae armed with a spear
  • Added diona chemists - dionae with a chemmask, chemical pack, labcoat and two hatchets. They are incredibly quick and tanky
  • Added grey simple mobs - naked and in spacesuits
  • Added mime simple mobs - they work like clown mobs (so they only attack in retaliation)
  • Corpse landmarks can now spawn mutant races (vox, grays, ...)
  • Greys can now be spawned with the "spawn" command (the path is /mob/living/carbon/human/grey)
  • Added magenta icon_state to floors.dmi (just a 32x32 magenta square)

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