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Adds delayed mob regeneration

Rob Nelson requested to merge pull/9619/voodoo into Bleeding-Edge

Created by: Skullyton

This should allow for having it so that certain mobs regenerate after a certain amount of time if the body is not destroyed in some way (Butchering, incineration, gibbing). Added it to zombies and necromorphs as it seems to make sense.

Indirectly, this makes deff a whole lot crazier (Deff satellite having multiple zombie defenders, and the elim zombie in deff maint) as well as buff the staff of necromancy if it happens to turn somebody into a zombie.

Tested, revival shouldn't trigger on other mobs without it having been set to 1, those that do only go into regeneration once per death, and it shouldn't crash the mob processor (Hopefully, thank you to those in IRC who helped me get round that)

TODO

  • Changelog
  • Search the code for more things that could use delayed regen at the moment
  • Make sure it doesn't crash the server

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