Away mission fixes
Created by: Probe1
Thank you to @cloroxygen for sorting out why the fuck loading away missions was so busted.
General
Moves all updated away missions to a new folder
Academy
Updates paths Fixes windoors with the wrong dir Fixes a bad landmark spawn that left players trapped. Fixes missing windows and lights. Adds a wizard spawner Adds Wizard and Spider spawns to SPICE IT UP.
Beach
Updates paths Replaces two of the three crabs with a kickstool (black) and snowy (white) variant. Adds advanced bartending machines to the bar. Removes the sounds that play at the beach. This can be re-added later but it relies on archaic and non-working code. I fucked with it for a while but I couldn't get it to work so it's going into the trash.
Meat Packers
Updates paths Fixes windoors with the wrong dir Tweaks the roid to be a clown roid. Adds lighting.
Challenge (EMITTER HELL)
Updates paths Adds additional syndicates because I remember there being more. Rebalances weapon loot.
Example
Updates paths. Remember not to include this one this time around..
Listening Outpost
Updates paths. This one has always needed way more work and is very, very boring. Replaces regular mining tiles with a mix of high yield and clown. At least its something.
Station Collision
Updates paths. Fixes windoors with the wrong dir What a fucking mess of a mission. Fun though. Super fun.
Wild West
Updates paths. https://www.youtube.com/watch?v=u6mYGcNgKn8
Space Battle, Jungle, and ZResearchLabs
are totally fucked and I'll try to recover them but don't count on it.
To do:
-
Fix and improve Academy -
Fix and improve Beach -
Fix and improve Meat Packers -
Fix and improve Challenge -
Fix Example -
Fix and improve Listening Outpost -
Fix Station Collision -
Fix Wild West
Space Battle, Jungle, and Research Labs need major TLC and are out of scope. I really want a working space battle but it's got a lot of issues, notably that dreammaker crashes when you try to load it after fixing the bad paths.