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Cleans up Ministation for server play

Rob Nelson requested to merge pull/9719/ministation into Bleeding-Edge

Created by: xpcybic

ministation2 (Click for full size) Older image

Cleans up the already-present Ministation to make it suitable for adding to the map vote. A smaller, simplified station designed for lowpop, it features a two-man command structure, a reduced job selection with multiple-duty jobs, simpler areas and powernet, a Z-level 1 asteroid field, and two tons of CUTE.

  • Ported Ministation configs from TG, with minor changes to fit the vg codebase.
    • These jobs are disabled, some of them having roles filled by other jobs: chef, botanist, QM, miner, mime, librarian, IAA (and lawyer), chaplain, CE, atmos tech, CMO, geneticist, virologist, RD, roboticist, HoS, warden, cyborg, paramedic, mechanic.
    • These jobs have their player caps reduced by one: MD, chemist, engineer, sec officer, scientist, MoMMI.
    • These traitor items are disabled or have an increased TC cost to discourage lowpop murderbone (can be added to/removed from as needed):
      • Fully Loaded Revolver: 7 -> 10
      • Energy Crossbow: 5 -> 8
      • Energy Sword: 4 -> 7
      • Paralysis Pen: disabled
      • No-Slip Syndicate Shoes: 2 -> 5
      • Composition C-4: disabled

Other changes:

  • Medbay: added body scanner, bone setter, bone gel, Fix-O-Vein, defib, and crew monitor.
  • Science: added an autolathe board to R&D, made the server room its own area to prevent atmos problems..
  • Engineering: added two solar arrays. Tweaked the TEG room to get the burn chamber injectors to work (toggle them from the computer).
  • Security: added two ion rifles to the armory.
  • Service: added jukebox, plant bag, removed table between bar/botany.
  • AI satellite: fixed telecomms, replaced cyborg spawns with a MoMMI spawn.
  • Details: desk bells, Dan's and Groans, random vault spawn areas.
  • Changed shuttles to use docking ports, added lights to shuttles.
  • Update: additional maint, tweaked pipe network, virology, chapel, several minor tweaks based on feedback.
  • Update 2: plants, more stuff in maint, bioprinter/prosthesisfab, moved barsign so it can be used

Known Issues:

  • The default TEG setup (using the provided instructions) does not function. Pushing #8771 should fix it.
  • Traitors can be given objectives to steal items which aren't on the map, such as the CMO's jumpsuit. I couldn't quite figure out how to disable them in the same way as the uplink items. This is minor since the objectives are guidelines anyway.
  • To load the map in Dream Maker yourself, tick ministation.dm beforehand and Build -> Update. The telecomms objects are in with this .dm's include files so the map will not load otherwise.

Closes #9646 (closed)

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