NPC Ranged Hostile mobs no longer shoot at their target if there's a friendly in the way
Created by: DeityLink
Well they can still accidentally hurt them if the friendly moves in the way after they fire.
Affects mobs such as hivebots, syndicates, xenomorphs, and any other ranged simple_animal.
Oh, and they now have a friendly_fire variable, so you can set it to 1 if you want your mobs to fire anyway.