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Possible fix for fullscreen.dm runtime

Rob Nelson requested to merge pull/9901/fullscreen-runtime-debugging into Bleeding-Edge

Created by: gbasood

Adds some debug logging and a possible fix The runtime that this was causing didn't provide any HUGELY descriptive info anyways, so this should help

The fix might work if only because this runtime occurs solely on human/New() shortly after Login(), so it's possible that for SOME ARCANE REASON the mob isn't ready to get shit thrown on its screen yet It's also possible that this runtime is caused by that mysterious /obj that @Clusterfack keeps nagging about that shows up on people's screen.

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