Fixes the particle accelerator being balanced around broken code
Created by: Exxion
All forms of accelerated particle now contain exactly twice as much energy as before and mobs hit by them are now irradiated for as much energy as they have rather than double that
This should have no effect on mobs being hit by the PA and should return the PA-singularity interaction to how it used to work.
Probably also returns the R-UST to nearly how it worked before, but not quite. Not sure if the duplicate Bump()
removal broke the R-UST or not because of the loc = null
thing in there. If not, it's an easy fix.
Fixes #9987 (closed)