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Spacepod tweaks

Rob Nelson requested to merge pull/4349/spacepods-again into Bleeding-Edge

Created by: Exxion

  • Fixes #4343 (closed)
  • Adds a check to spacepod weapon firing to see if the pod actually has enough energy to fire, because I couldn't see any such check in the code
  • Tweaks based on #4344 (closed), though I'm afraid to use any word that would autoclose that when this is merged because I am by no means a final authority on balance and this may not be better
    • Standard taser is left unchanged (10 shot cost, 10 shot delay)
    • Burst taser's shot cost increased from 20 to 35 and shot delay from 10 to 20
      • So it's still faster than a standard taser, but by much less
    • Laser's shot cost increased from 15 to 150 and shot delay decreased from 25 to 15
      • This puts its power consumption closer to handheld laser guns to go along with its damage, though the rate of fire is still vastly slower

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