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Mimics update part 2

Rob Nelson requested to merge pull/6153/tf2 into Bleeding-Edge

Created by: unid15

  • Mimics' choice of disguise is now affected by area they're in
  • Item mimics no longer get angry when stepped on
  • Mimics will eventually get angry when getting pulled

(pictured: item and crate mimics in medbay, general hallway, bar, area with a fire alarm)

  • Attacking a chest mimic with a sharp object has a 20% chance of severing its tongue, preventing any further grab attacks
  • Item mimics have 60 health (down from 80)
  • Mimic regeneration is no longer instant
  • When at low health, item mimics disguise themselves as a bullet casing, a cigarette butt or a blink toy
  • Once item mimics fully regenerate, they transform back into their usual form (unless somebody's looking at them)

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