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Remapped Taxi medbay, plus a few other fixes

Rob Nelson requested to merge pull/8212/taximed into Bleeding-Edge

Created by: xpcybic

There's a lot to this. I did some testing on it already (with help from bauds), but there may be problems with it that I missed. Any and all feedback on the layout is also appreciated.

  • Redesigned almost all of medbay with the goal of reducing cramp and improving workflow between departments. Adds a lobby, moves sleepers/cryo to center, moves paramedic to left, moves patient rooms to upper-left, adds a medical storage room, enlarges genetics, virology, and CMO.
  • Changed morgue airlock to require either morgue or paramedic access.
  • Expanded the small room in medsci maint into an unfinished office.
  • Fixed vent and scrubber piping in CE office.
  • Added intercom to AI upload.
  • Added missing NT Default and Robocop lawsets to AI upload.
  • Refloored bridges to look more distinct.
  • Added bucket to robotics.
  • Added autolathe to R&D.
  • Fixed mobs in asteroid "brain" being hostile toward each other.
  • Fixed an incorrect airlock on the emergency shuttle.
  • Fixed a severe lack of supplies on the syndicate shuttle.
  • Fixed a docking port being too close to engi/cargo, preventing the syndicate shuttle from docking at it.
  • Adjusted derelict arrivals so that the salvage shuttle can dock at it.

Fixes #7413 (closed), fixes #8035 (closed), fixes #8129 (closed), fixes #7280, fixes #8134 (closed)

screenshot 2016-02-10 18 56 16 screenshot 2016-02-10 19 35 50

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