Remapped Taxi medbay, plus a few other fixes
Created by: xpcybic
There's a lot to this. I did some testing on it already (with help from bauds), but there may be problems with it that I missed. Any and all feedback on the layout is also appreciated.
- Redesigned almost all of medbay with the goal of reducing cramp and improving workflow between departments. Adds a lobby, moves sleepers/cryo to center, moves paramedic to left, moves patient rooms to upper-left, adds a medical storage room, enlarges genetics, virology, and CMO.
- Changed morgue airlock to require either morgue or paramedic access.
- Expanded the small room in medsci maint into an unfinished office.
- Fixed vent and scrubber piping in CE office.
- Added intercom to AI upload.
- Added missing NT Default and Robocop lawsets to AI upload.
- Refloored bridges to look more distinct.
- Added bucket to robotics.
- Added autolathe to R&D.
- Fixed mobs in asteroid "brain" being hostile toward each other.
- Fixed an incorrect airlock on the emergency shuttle.
- Fixed a severe lack of supplies on the syndicate shuttle.
- Fixed a docking port being too close to engi/cargo, preventing the syndicate shuttle from docking at it.
- Adjusted derelict arrivals so that the salvage shuttle can dock at it.
Fixes #7413 (closed), fixes #8035 (closed), fixes #8129 (closed), fixes #7280, fixes #8134 (closed)