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Because somebody had to start the snowball rolling (Snow maps)

Rob Nelson requested to merge pull/9809/Snowbusiness into Bleeding-Edge

Created by: Skullyton

Because taxi was recently taken out of rotation by pomf, took the chance to start on a proof-of-concept of the snow map and its features discussed in #6789 (closed)

All I've done so far is add some datums to make it so that the base turf is always snow, and converted the space turfs to snow.

Addresses #7376 (closed)

Current issues -

  • There is a strange runtime when gibtonite is ChangeTurf'd into undersnow.
  • Currently hangs for about 4 minutes on boot-up
  • Minimap generation is pain. Lots and lots of pain, about 5 minutes of it in fact.

Stuff to do -

  • Fix it
  • Make it good
  • Get some suggestions as to what to add and change, to develop the idea
  • Add some cool stuff to it
  • Repair immersions
  • Add a changelog

Actual stuff to do -

SNOW ORES

  • Fix where the turf placed under them was hardcoded to be asteroid
  • Add the snow ores to generation somehow
  • Fix the generated caves being hardcoded to be asteroid floor turf
  • Fix where gibtonite didn't want to adhere to the new snow ore dmi

SNOW MOBS

  • Add a way for the mobs to generate randomly (Maybe make a spawning landmark that has a 5% chance of spawning on a snow turf, like how the tree generation currently occurs?)
  • Add rabbits
  • Add Polar Bears
  • Add Deer
  • Add wolves
  • Add Wolf corgis?
  • Add in a purpose to preparing and skinning a kill properly.

THE MAP ITSELF

  • Add map-specific vaults, Hunters shack, russian outpost, bear cave
  • Add a path between each base, rework the taxi area to have an external door and snow-proof clothing available.
  • Rework disposals and delivery - Currently adapted to toss the parcels through space, which isn't the case anymore.

Merge request reports